James Robert

Zef V: Rook's Game (1990)



Zef V - Rook's Game

According to Sourbeard the Sage, Sergeant Glassja has been captured by Queen Bea and the ransom is the Great Sword of Wer. Nan needs to decide how she feels about the Sergeant and just what she is willing to do to get him back. Luckily she's got 3 good friends to help her work it out.

Zef VI: Pawn's Game (1991)


Zef VI - Pawn's Game

The Great Sword of Wer is broken and the only hope to repair it lies in the ancient land of Nippon. The swordsmith Bong tells you that the gifts of the Dragons will be required to fix the blade, but the Dragons of Nippon don't give their gifts easily.

Zef VII: King's Inferno (1992)


Zef VII - King's Inferno

A demon has kidnapped Sergeant Glassja and taken him to the House of Death. You must travel through the very circles of Hell to rescue him. Dante will never forgive us.

Xemo I - The Rest Home (1997)





This adventure, the first in a series of three, is dedicated to Steve Miller and all who have suffered in any way from AIDS. The proceeds from this event were donated to the Elizabeth Glaser Pediatric AIDS Foundation.

You find yourselves living as retirees at Ma and Pa's Rest home. This can't be right. What happened to Xemo's test of sentience? And what's with all the clowns?

Xemo II - The Hayloft (1998)


Xemo II - The Hayloft

This adventure, the second in a series of three, is dedicated to Steve Miller and all who have suffered in any way from AIDS. The proceeds from this event were donated to the Elizabeth Glaser Pediatric AIDS Foundation.

To recover the Forbidden Spell, you must travel to Monkey Island, escape from Fort Gorilla and travel to the lair of the ancient dragon Sand beneath an abandoned amusement park. Or maybe you just had too much to drink last night.

Xemo III - The Cleric's Curse (2006)


Xemo III - The Clerics Curse

This adventure, the last in a series of three, is dedicated to Steve Miller and all who have suffered in any way from AIDS. The proceeds from this event were donated to the Elizabeth Glaser Pediatric AIDS Foundation.

Things have been hard lately. Too hard. You're starting to become suspicous. In hopes of changing your luck you accept a mission from the Illusionist Xemo on far away Kroll island.

Your bad luck continues as your ship, the Smelt, is destroyed by a Dragon Turtle, stranding you on a strange beach on the wrong side of the Island. Somehow you've got to find Xemo and the Hermit of Kroll.

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